“In the end, it feels like it’s about the emotions and cares of real people, not the animations of puppets.” 8.5 It’s delicate, lovely, melancholy and wistful. “Firewatch is a rare and beautiful creation, that expands the possibilities for how a narrative game can be presented, without bombast or gimmick. It’s a game I can see coming back to every year or two just to revisit its beautiful sights and memorable characters – just like a good book.” 9.3 “It is among the very best of the first-person narrative genre, and it reminds us what video game storytelling is capable of in the right hands. But once Firewatch reviews started to appear, the world stopped spinning a little bit. Here were some of my favorite reviews: Butterflies to the extreme, the kind of butterflies that keep you in bed a little too long, the kind I’m well familiar with whenever I tackle the unknown. I can’t lie - my stomach was a wreck as launch day approached. If not just for posterity, I wanted to take a moment to record some of what’s happened since. Here we are, a little more than a month after Firewatch shipped. How Panic got into video games with Campo Santo – Dave Tach, Polygon #STEAM FIREWATCH BACKGROUND FOR MAC#The story of Campo Santo and Panic - and how we ended up being a part of a first-person adventure video game for Mac / PC / and PlayStation 4 - starts in 2013, and makes for interesting reading in retrospect:
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